Our Computing Curriculum
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A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world;
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We want our pupils to be digitally literate at a level suitable for the future workplace as we believe that computing is increasingly a key skill for future employability;
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Our computing curriculum is cross-curricular and is designed to give children opportunities to use a variety of tools in ways that support their thematic learning in other subjects e.g. Year 3 learn about databases using a database of Roman emperors, which links to their history unit about the Romans;
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Children acquire skills that they can then use across the wider curriculum - e.g. once they know how to create and edit an ebook they can use this software to create product in other subjects ;
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We have developed our computing curriculum around four key key areas: digital productivity, digital creativity, programming, and computing technology and online safety;
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Learning is sequenced to ensure that children build on their previous learning in each of the four areas: Computing technology and online safety, programming, digital productivity and digital creativity.
Covid adaptations to our computing curriculum: as a result of the configured classrooms, we cannot deliver the Y2 green screen, Y4 editing stop motion animation or the Y6 broadcast videos units in 2020-21. Alternative units have been designed for this year.
